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Short FIlm Critique: Oculus, Pg. 2

Content
Whether or not you liked movies like Blair Witch Project or The Sixth Sense, you have to admit that suggestive horror is almost always more effective than blatant blood and gore. Those things (sometimes quite small) that the audience sees and the character usually never does, help build the tension immensely, and this film makes great use of this. For example, at one point, Tim is addressing one of the cameras and is facing away from the mirror, which has been covered by a large sheet. We see the POV of the camera through the monitor, and behind Tim, a pair of bloodstained bare feet are visible just beneath the sheet. As Tim continues talking, the feet slowly walk forward, and begin pulling the sheet with it, revealing a silhouette of a man. Then Tim, still oblivious, turns around to point to the mirror, and there's nothing there. And while no bloody corpse crawls out of the mirror and Tim never gets sucked into the mirror, there is a constantly growing anticipation that something bad is definitely going to happen.

Adding to this is Scott Graham's phenomenal acting; it is very demanding for an actor to have to carry an entire project all by himself, even for 32 minutes. Scott's portrayal of the determined Tim at the outset is very strong and focused, and draws us in immediately. This in turn makes his descent into madness even more powerful, because he starts out so "together". Hats off also to writers Mike Flanagan and Jeff Seidman for putting together such a smooth, creative, and compelling story. The pacing is perfect, not too rushed and not too tedious.

The ending is in a sense both resolved (because he dies… don't get your hopes up) and unresolved (you're not exactly sure how he dies, since everyone else has apparently died in some obvious, horrific way). Then again, this story is, according to Flanagan, "the first installment--but third chapter--in what's intended to be a [nine-part] horror anthology"; so there's a good chance we'll find out what happened to Tim from a perspective other than his own delusional state.

Director Mike Flanagan uses depth perspective and camera monitors ...
...creatively to compensate for the fact that all the action is in one room.

Visual Look
The film is set in a bare white-walled room, which adds to the feeling of separation from reality. Clothing and props are very simple, thus returning attention to the focus of the story: the mirror. While there aren't a whole lot of special effects, the ones that are used are done well, particularly a semi-transparent apparition that flashes briefly by Tim as he is trying to rouse himself from a nap. Similar subtle effects touches appear at other times, and are very effective. Additionally, the lighting--which could have been problematic because the whole room is white--was very well done with no noticeable white-balancing problems.

The camerawork is by and large very well done. I especially liked the camera POVs as seen through the monitors; it adds an element of objectivity and honesty, which is especially helpful when dealing with a character whose sense of reality is constantly shifting. However, there are several instances at the beginning where the camera movement is fairly shaky, and in one place, where it is re-centered on the actor while he is speaking. These are rather jerky, mechanical movements that jolt the viewer out of the feeling that they are the only ones in the room; it reminds them that there's a cameraman there, which makes it slightly more difficult for them to get sucked in to the story. These camera movements and jolts are fine in the second part of the film, as the storyline has built up the suspense by that time to make sudden movements feel intentional and frightening.

To further add to the visual look, the intro and outro credits are extremely professional, feeling very much like the credits in an M. Night Shyamalan film, with a nice distortive dissolve in and dissolve out.

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