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Software Review: SonicFire Pro, Pg. 2

As if this wasn't enough to get you take a look at SonicFire Pro, the new SFP4 now includes and supports multi-layer songs that can be varied for thematic moments and content via a special timeline called the 'Mood Map'. The mood map allows you to transition between different types of music needs in a scene. For example, there's a 'Dialogue' option that turns the music into a bed for in-scene dialogue. During an action scene, you may wish to choose, 'Full', which includes all of the instrumentation at a nice full volume. In another section, you may wish to choose, 'Heavy', to add extra strength to the percussion and give a scene that primal feel.

Ease of Use
SonicFire Pro 4 is so easy to use that, at first, I didn't know realize what it was doing and thought perhaps I wasn't using it properly! (Ever make things way too complicated for yourself?) I would have liked a bit more printed information than they include with the program to confirm that I was doing things right at first, but I quickly realized that it wasn't really necessary. In fact, the only thing I had to consult their help file for was to figure out the Mood-Mapping feature. (This is only available for the multi-layer songs I mentioned before, and I been using their older, single layer songs at first. Later I discovered that they have a full demonstration training video showcasing the use of this feature on their website which you can download.)

When you open up an audio file, it's easy to adjust the variation of it by a simple pull down menu and, if you've chosen a multi-layer file, changing and cutting up the 'Mood Map' timeline is also simple. If you wish to actually delete segments of the instrument layers in the multi-layer music, the folks at SmartSound have made it easy for us visual folks to delete them, as all the instruments are represented by lines of blocks of color. Delete a block and music from that instrument for that span of time goes away. The only downside to this is that deleting individual blocks of sound does not result in the program auto-tayloring that layer to compensate. In other words, the program won't dovetail your tinkering to make it sound better on a line-by-line basis the way it will if you sever the entire music track.

Depth of Options
The depth of options available in SonicFire 4 is pretty impressive. In addition to being able to import your video track and the SmartSound created Single-Layer and Multi-Layer songs, you can now import separate dialogue tracks from your film to give you even greater control of the mixing of it. And, as many folks have local bands lined up to provide songs for their films, you can import tracks from their CDs and then finesse them so they blend well with the overall scoring of the film.

To further make it simple for video editors to use the program, both the volume controls and the 'Mood Map' options use key frame terminology and symbols. And Final Cut Pro users will appreciate that SonicFire refers to its cutting tool as a 'Razor', just like FCP.

When you're done mixing your masterpiece, you can export it to any number of video presets, from AVI's to Quicktime. (Final Cut Pro users will recognize the Quicktime Export Utility as exactly mirroring the look and options of the Quicktime Conversion option in FCP.) Plus, if you just want to export the soundtrack directly into your video editing program, you can select the specific program like After Effects, Premiere Pro, or Final Cut Pro. For web animation, you can even send it straight to Flash. What's especially handy about this is that in addition to saving the new file, it opens up the editing program you chose with the new soundtrack already in it. Very nice.

While the amount of options in SonicFire Pro 4 are quite good, there are a couple options I really hope they'll add in SonicFire Pro 5.

One helpful option would be to make the 'Mood Mapping' option have a few backwards compatible features. For example, one of the Mood-Mapping options for the multi-layer tracks is a 'Dialogue' setting which essentially lowers lead instruments, hollows out certain frequencies from the music, and lowers its overall volume so that it doesn't compete with the scene's dialogue. While the reduction of individual instruments wouldn't be possible in single track songs and imported CD tracks, it is very possible to reduce frequencies that compete with dialogue and reduce the overall volume of the song as one mood option. Other frequency adjustments could give you a number of other effects as backwards compatible 'Moods', which would help owners of previous libraries get the most out of their current investments.

Another option I would love to see in a future version of SonicFire is the ability to create medley cross-overs between different multi-layer songs or between different variations of a multi-layer songs. Currently, if you want to switch to another multi-layer song or change variations on the song you have chosen, you must conclude the current piece and then start the new song or variation, which leaves you with that loop-inspired pieced-together feeling. I would love to see the ability to seamlessly transition from one song completely into a different song or into another variation of the current song, with the program tying together similar notes to create the transition. The end result would transition between the songs or variations likes a medley.

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