Top of Sidebar
Mission Statement
Do It Yourself Tips and Tricks
Books, Equipment, Software, and Training Reviews
Film Critiques
Community Section
Savings and Links
Editorials
Archives
Bottom of Sidebar
Back to the Home Page
   Software Review
   Magic Bullet Editors 2.0
   Publisher: Red Giant Software
   Genre: FCP Effects Plug-in Software

   Release Dates: October 22, 2005

   Website: Red Giant Software
   Examples: Click Here
   Demo Downloads: Click Here
   Cost: $395.00

 


   Review Date:
November 15, 2005

   Reviewed By: Jeremy Hanke
Final Score:
8.3

For our review of Magic Bullet Editors 2, we tested it on both Final Cut HD and Vegas 6.0, so that we could get a nice feel for how the plug-in suite worked on different platforms and dichotomously different editing programs. (Additionally, for less platform-sensitive programs, MBE2 will work on Avid Xpress/Media Composer and Premiere Pro 1.5. It will also work in Apple's Motion 2.)

For those of you who didn't read our preview in last issue, Magic Bullet Editors 2.0 is the sequel to the best selling Magic Bullet Editors that came out last year. Whereas the Magic Bullet Suite only works with Adobe After Effects, Magic Bullet Editors works with most of the common editing suites, specifically the four that we mentioned in the first paragraph. It's designed to color, tint, and give post-production filtering effects that have been popular in past films and to give you the ability to change the look of your footage in drastic ways.

Ideally, Magic Bullet Editors is designed to work with DV or HD footage that was shot at 24 fps, which is why it doesn't feature the special abilities found in the Magic Bullet Suite to convert NTSC footage to 24 fps. (This is also why it costs about half as much.)

With that said, let's break the program down.

Ease of Use
For both Vegas and Final Cut Pro, installation was a breeze. The PC installation was actually a bit easier, but bother were simple.

When it came to actually seeing all the options in the Look Suite, the version for Vegas looked excellent, as it actually allowed you to scroll through all the Look Suite options in alphabetical order and see small animatics of what the effect will do to your footage before you apply it.

The Final Cut Pro version, on the other hand, required that you download a special template timeline that you could wade through to test each of the effects. While you could import the template into your Favorites folders, it was nowhere near as easy to see what you were doing before you applied your filters, which was annoying on filters that you had no frame of reference for.

Other than that minor issue in the FCP translation, MBE2 was wonderfully easy to use all around.

Depth of Options
To put the main purpose of Magic Bullet Editors 2 into a nutshell, it could best be described as a set of plug-ins designed to destroy your footage or to tint your footage.

The majority of the destruction comes from the Misfire Film Damage setting, which allows you to damage your footage in ways that most resemble actual film damage, from Micro Scratches and Gate Weave to Flicker and Vignette. You can tweak nearly every aspect of Misfire, from the radius of the vignette to the number of micro scratches to the amount of emulsion grain. While this is pretty cool and will provide hours of pleasure, I didn't find it as useful as the Look Suite, even though it can be very useful in historical recreations and pseudo-documentaries for artificially aged footage.

The tinting and touch-up effects found Look Suite is what most people look into Magic Bullet for. Snappy shots that show how they've replicated the appearance of movies like the Matrix, Three Kings, Traffic and a host of others tend to intrigue filmmakers to no end! (And that's not even including films that have actually used only post-effects, like Tony Scott's Domino.)

Mission | Tips & Tricks | Equipment & Software Reviews | Film Critiques
Groups & Community | Links & Savings
| Home


Contact Us Search Submit Films for Critique