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   Software Review
   iClone 1.5
 
   Publisher: Reallusion
   Genre: 3D Animation Software
   Platform: Windows

   Cost: $179.99

   Website: http://www.reallusion.com
   Download Demo: Click Here
   View Samples: Click Here
   Release Dates: September 15, 2006
   Review Date: September 15, 2006
   Reviewed By: Jeremy Hanke


Final Score:
8.0

In the war for affordable 3D animation programs, there are limitless contenders. Of course, there are many levels of "affordable" in which these contenders slug it out and most of these levels completely miss the microfilmmaker.

However, Reallusion, the maker of CrazyTalk 4, has an idea of affordable that gels with most of us: just $179.99 for an entire 3D animation software package. While that only includes the basics, with add-ons and extra models sold a la carte, what's included in that package will turn quite a few heads--both literally and figuratively.

Originally designed for the machinema society (filmmakers who reprogram 3D video games to create animated films from their characters) and techno-geeks that wanted 3D avatars online, iClone has grown to the point where it bears consideration for many low budget filmmakers who might be interested in doing 3D animation.

In version 1.0, iClone allowed users to make basic 3D avatars of themselves and offered basic facial modeling, voice sync, and animation strings. However, as a freshman 3D animation program, it was plagued by the lack of a timeline for cameras, lights, and actual motion, as well as the inability to re-texture items, put more than 8 props in a scene, and have two digital "actors" in the same scene. With version 1.5, all of these issues are a fixed.

With that said, let's delve more deeply into this software package.

Ease of Use
While it's nowhere near as simple to use as CrazyTalk 4--as it encompasses way more than talking heads--iClone 1.5 is definitely the simplest 3D program I've ever used (and I've used a lot of 3D programs, from Autodesk's AutoCad and 3D Studio Max to Innoventive's FrameForge 3D Studio!).

For most of us who are familiar with timelines, the new inclusion of an overarching timeline to go along with the program makes it much easier to use than iClone 1.0 was. It is a bit tricky to figure out at first, until you figure out how to uncollapse the timeline so you can see all the effected pieces; but once you do, it functions pretty cleanly and easily.

Basically, you have two timelines: the actual avatar motion timeline and the movement timeline. Present in version 1.0, the avatar motion timeline is controlled through a pop-out program called the Motion Editor, and allows you to control all the bodily motion of your avatar through a simple geometric dummy that doesn't take up nearly as much CPU power to move and animate. The movement of everything else, from cameras, lights, props, and even your avatar's body through 3D space is controlled by the movement timeline, which is new in 1.5. (These terms actually aren't referred to in the program as such. The motion timeline isn't able to be adjusted from the main timeline, so it isn't referenced in the main program. A little confusing to describe, but it works pretty well, actually.)

For mapping out the movement your avatar's body will undergo, the actual manipulation of the 3D mannequin to create motion in the Motion Editor is extremely clean and easy. Unfortunately, it doesn't show you outlines of the props you've chosen or the outline of the physical body you possess around the poseable dummy, which leaves you with lots of clipping issues when you leave the motion editor and go back into the fully rendered world of iClone. This, of course, requires that you must keep coming back and forth between the main iClone program and the Motion Editor. I would like to see simple wireframe prop-, set-, and body-outlines in a future version, as that would make this a much easier to use program. (Granted, it would also make it a more CPU-hungry program.)

Control of the 3D camera is done either via a quick-click menu, or via holding different mouse buttons down and moving the mouse. (By default, I believe, the left button moves the camera in 3D X-Y-Z space, the scroll wheel dollies in and out, and the right mouse button pans left/right and tilts up/down.) This is a very simple and easy to use system that will make 3D much less confusing for most filmmakers.

I would like to see some more in-depth how-to information included with this software, as they haven't updated their help menu since version 1.0, which isn't a lot of help for the really important new features. You can now download the updated manual from their website, although it's still a bit on the sketchy side. As there is a bit of a learning curve, a greater amount of tutorial and how-to content from the company would be a big help.  (After writing this, John C. Martin from Reallusion told me that a number of new how-to guides and tutorials will be coming out this month, which will be very helpful.)

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