For the past several years, programs like 3ds Max, Softimage, Mudbox, and MotionBuilder were separate, unique experiences all on their own. Artists, as well as companies, had to ally themselves with one particular 3D application to supply most of their needs and be cautious when considering any other packages to add on that might throw a wrench in their existing pipeline. Since those days, Autodesk has been working to bring the biggest 3D applications used in the entertainment industry under one roof. But collecting all the most popular tools was not all Autodesk had plans to do.
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