About Michael Muwanguzi

Michael Muwanguzi is a graphic artist and web designer currently living in Los Angeles, CA. Apart from working on print ads, web-related advertising, and 3D design work, he is currently working on new film production work and is designing a 3D adventure game from scratch.

3D Horizons: Autodesk 2015 (Preview)

Maya2015_XGen_small

The Autodesk Entertainment Creation Suite for 2015 boasts more refinements to their group of programs that offer equal parts innovation, stability, and ease of use. With an eye to the ever growing and evolving entertainment industry, Autodesk 2015 has added various software options and feature sets that creatives can leverage to develop their properties with greater efficiency. Depending on the production needs, digital artists who are working on a small budget film will find the new suite offerings and subscription model a helpful solution to keeping costs down.


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SIGGRAPH 2012 – Day 3 (News)

Motion Puppet lets you preview animation clips and manipulate the rig of the character

Huge improvements are being made on the side of motion capture. Some not very affordable but necessary steps to increasing our knowledge base for producing high fidelity capture and playback. Today, I had a chance to catch up with the guys at Reallusion who do have a motion capture solution that is financially more in reach with our readership than most other products on the market.


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Flash Professional CS6 (Review)

Flash Professional CS6

Today, though, despite what Flash has done for the internet and its builders, the climate has drastically changed presenting a frigid reception to the once indispensable toolset. New media devices, like the Apple iPad (with its huge adoption rate), have decided to freeze out the plugin from being used and in so doing splinter the market on utilizing it in production. On top of that, the rise of HTML 5 has finally brought a way for developers to create rich media without having to depend on complicated scripting or purchased software. These big changes beg the question “Is Flash still relevant anymore?” In Flash Professional CS6, Adobe has made some integral additions to answer that very question.


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Calling All Artists: Showcase Your Work in Autodesk’s 2012 Animation Show Reel (Announcement)

Calling All Artists

Every year, the art of animation takes center stage at SIGGRAPH. Autodesk is inviting all 3D artists to submit their work for a chance to be included in this year’s Animation Show Reel, which will be showcased at Autodesk’s SIGGRAPH booth in Los Angeles, CA from August 7-9. The show reel will also be featured on the Autodesk YouTube Channel, the AREA community and the Autodesk website.


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MentalCore (Review)

Core-CG

MentalCore is a competitively priced product that could save you more in long run when you consider the alternatives. The other popular renderers on the market today cost over a thousand dollars and have their own workflows that take time to get used to. But for users that are already familiar with working with Mental Ray, you get an inexpensive solution that not only fixes technical issues, it releases features that lay latent within the software you already owned. Small learning curve and low-cost entry makes choosing MentalCore over something unknown extremely compelling.


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3ds Max ECS 2012 (Review)

3D Studio Max Logo

For the past several years, programs like 3ds Max, Softimage, Mudbox, and MotionBuilder were separate, unique experiences all on their own. Artists, as well as companies, had to ally themselves with one particular 3D application to supply most of their needs and be cautious when considering any other packages to add on that might throw a wrench in their existing pipeline. Since those days, Autodesk has been working to bring the biggest 3D applications used in the entertainment industry under one roof. But collecting all the most popular tools was not all Autodesk had plans to do.


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